After I announced that I would be using Forge Remastered, things were going good. I changed the server browser code over to use Forge and everything was going smoothly, the client was connecting to the master server and the registered servers were showing in the browser, I also setup the connect button. After I got Read more about Will To Power Dev Blog #4 Networking Library Woes[…]
Master Server & Client Server Browser Made some improvements to the server browser, the code is now more inline with forge’s way of doing things so now uses threading, allowing you to still interact with the menu whilst it’s being populated. Upon pressing connect the loading screen is now displayed. Next I need to setup Read more about Will To Power Dev Blog #3[…]
Networking… 1 step forward and 2 steps back… Last week I thought uLink would be a good choice since Rust uses it and Rust is a big influence for Will To Power. However when it came down to it, uLink is no longer supported. So I had another look about and found Forge Remastered. I Read more about Will To Power Dev Blog #2[…]
Will To Power Update Firstly I’ve decided to switch back to using Unity. The reason for this is that although I loved Unreal’s out of the box graphics capabilities, it’s networking replication was not suitable for my game. I’ve also decided to switch from SmartFoxServer to uLink. Itch.io You can now view the Will To Read more about Will To Power Dev Blog #1[…]
Been playing about with unreal over the past few days and am already happy with the visual improvements. Here’s a couple of screenshots to check out of the new assets I have access to now. Bare in mind i need upgrade my graphics card 😉 Not bad huh?
Medieval Survival Game henceforth will be known as Will To Power. Medieval Survival Game was always just a temporary name and was only to be used until I could think of something better. It took a while to click but the other day when I was coding it popped into my head, I had a Read more about Medieval Survival Game is now called Will To Power[…]
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